POGO is a lighting experiment I co-founded with Nathanial Vince. We're chasing glass that feels gooey, rich, lustrous, the goal is for the viewer to say, "I kind of want to eat it." The work explores how to produce that quality through different methods: color combinations, surface treatments, and forming techniques that most studios haven't pushed into. Right now we're in prototyping phase, learning the material's limits and where we can break them. Nathanial and I art direct together toward a cohesive visual language. Current work includes a lighting tower series with fluted columns and a series of clustered barnacles.


























SPECIFICS
Co-Founder
Research
Conceptual Designer
Brand Development
Creative Direction
Graphic Design
Narrative Develoment
TECHNOLOGIES
Blender
Rhino
Adobe Suite
MidJourney
Media Buying (Meta)
Figma
Photo Shop
Runway
Glass Blowing
Prototyping
Welding
Engineering
CREDITS
CREATIVE DIRECTOR Austen Goodman, Nathanial Vince GLASS Claire Anderson, Sydni Weatherson, Evan Kolker
PROCESS















